My university was invited to participate in the Global Game Jam 2026, which was a huge honour. I teamed up with a handful of classmates over the course of a weekend to create a small demo based on the prompt "Mask". We decided on the idea of a hitman style game where the player must navigate through a sci-fi slash Victorian era level, using stealth mechanics to not get caught by the guards, to reach their goal of assassinating their target. I was the 3d modeller in the team, and my job was to create all the assets and work closely with the level designer to create a cohesive asset pack for them to utilize. With the unique theme of Victorian and cyberpunk, i decided on having Victorian style architecture with more city style, skyscraper buildings and props to sell the theme. To save time, the models weren't to be textured but to have a shader applied in Unreal Engine by the programmers. You can find the complete game here: https://globalgamejam.org/games/2026/maskquerade-3